[OpenGL] Rotation 회전
OpenGL 2019. 12. 13. 14:43 |반응형
It describes how to rotate objects.
OpenGL에서 오브젝트 회전 하기.
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#include <gl/glut.h>
GLfloat angle = 0.0f;
void MyDisplay();
void MyTimer(int value);
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutCreateWindow("OpenGL Rotation");
glutDisplayFunc(MyDisplay);
glutTimerFunc(20, MyTimer, 1);
glutMainLoop();
return 0;
}
void MyDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);
// 1st teapot, right, CCW
glPushMatrix();
glRotatef(45.0f, 1.0f, 0.0f, 0.0f); // 45 degrees rotation around X-Axis to see the direction of the rotation.
glTranslatef(0.5f, 0.0f, 0.0f); // Changing the order of calling this Translate()..
glRotatef(angle, 0.0f, 1.0f, 0.0f); // and this Rotate() will affect how it spins. (rotation and revolution)
glutWireTeapot(0.3);
glPopMatrix();
// 2nd teapot, left, CW
glPushMatrix();
// glPushMatrix pushes the current matrix stack down by one, duplicating the current matrix. That is, after a
// glPushMatrix call, the matrix on top of the stack is identical to the one below it.
glRotatef(45.0f, 1.0f, 0.0f, 0.0f);
glTranslatef(-0.5f, 0.0f, 0.0f);
glRotatef(-angle, 0.0f, 1.0f, 0.0f);
glutWireTeapot(0.3);
glPopMatrix();
//glPopMatrix pops the current matrix stack, replacing the current matrix with the one below it on the stack.
glutSwapBuffers();
}
void MyTimer(int value)
{
angle += 1.0f;
if (angle >= 360.0f) {
angle = 0.0f;
}
glutPostRedisplay();
glutTimerFunc(20, MyTimer, 1);
}
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Run the program and see the directions of each rotation.
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