[SDL3] SDL3 Popup Window
SDL, raylib 2025. 4. 13. 13:06 |반응형
SDL3에서 독립된 자식 윈도우가 아닌 팝업 윈도우를 생성해 보자.
부모 윈도우 영역의 일부처럼 동작한다.
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#define SDL_MAIN_USE_CALLBACKS 1
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <stdio.h>
#include <Windows.h>
static SDL_Window* window = NULL;
static SDL_Renderer* renderer = NULL;
static SDL_Window* popwindow = NULL;
static SDL_Renderer* poprenderer = NULL;
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[])
{
SDL_SetAppMetadata("Example Renderer Clear", "1.0", "com.example.renderer-clear");
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
if (!SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, 0, &window, &renderer)) {
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
popwindow = SDL_CreatePopupWindow(window, 0, 0, 100, 100, SDL_WINDOW_TOOLTIP);
if (!popwindow) {
SDL_Log("Couldn't create popup window: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
poprenderer = SDL_CreateRenderer(popwindow, NULL);
if (!poprenderer) {
SDL_Log("Couldn't create popup renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_PropertiesID prop = SDL_GetWindowProperties(window);
HWND hwnd = (HWND)SDL_GetPointerProperty(prop, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
if (hwnd)
printf("Main window handle: %p\n", hwnd);
prop = SDL_GetWindowProperties(popwindow);
HWND hpwnd = (HWND)SDL_GetPointerProperty(prop, SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
if (hpwnd)
printf("Popup window handle: %p\n", hpwnd);
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
{
switch (event->type) {
case SDL_EVENT_QUIT:
return SDL_APP_SUCCESS;
case SDL_EVENT_KEY_DOWN:
printf("Key pressed: %s\n", SDL_GetKeyName(event->key.key));
if (event->key.key == SDLK_ESCAPE)
return SDL_APP_SUCCESS;
break;
default:
break;
}
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void* appstate)
{
SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_SetRenderDrawColor(poprenderer, 0, 0, 255, SDL_ALPHA_OPAQUE);
SDL_RenderClear(poprenderer);
SDL_RenderPresent(poprenderer);
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void* appstate, SDL_AppResult result)
{
SDL_DestroyRenderer(poprenderer);
SDL_DestroyWindow(popwindow);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
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팝업 윈도우는 자신의 좌표를 갖는다. 위 코드를 수정한 아래 코드에서 확인해 보자.
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...
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[])
{
...
popwindow = SDL_CreatePopupWindow(window, 50, 50, 100, 100, SDL_WINDOW_TOOLTIP);
if (!popwindow) {
SDL_Log("Couldn't create popup window: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
poprenderer = SDL_CreateRenderer(popwindow, NULL);
if (!poprenderer) {
SDL_Log("Couldn't create popup renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
...
}
...
}
...
SDL_AppResult SDL_AppIterate(void* appstate)
{
...
SDL_SetRenderDrawColor(poprenderer, 0, 0, 255, SDL_ALPHA_OPAQUE);
SDL_RenderClear(poprenderer);
SDL_SetRenderDrawColor(poprenderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderLine(poprenderer, 0, 0, 50, 50);
SDL_RenderPresent(poprenderer);
return SDL_APP_CONTINUE;
}
...
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팝업 윈도우를 메인 윈도우 (50, 50) 위치에 (100, 100) 크기로 생성하고 (0, 0)부터 (50, 50)까지 빨간 직선을 그린다.
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