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SDL에서 ImGui를 이용해 간단한 그래픽 유저 인터페이스를 구현해 보자.

 

비주얼 스튜디오에서 C++ 프로젝트를 만들고 소스파일(Source.cpp)을 추가한다.

SDL을 사용하기 위한 Include, Library 디렉토리 설정 등을 진행하고 ..\imgui-1.90.1\backends 에서 imgui_impl_sdl2.*, imgui_impl_sdlrenderer2.* 파일들을 복사한다. 나머지 파일들은 ..\imgui-1.90.1 에서 복사한다.

 

필터(ImGui)를 추가하고 복사한 파일들을 프로젝트에 추가한다.

 

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#include <iostream>
#include "SDL.h"
#include "imgui.h"
#include "imgui_impl_sdl2.h"
#include "imgui_impl_sdlrenderer2.h"
 
int main(int argc, char* argv[]) {
    SDL_Init(SDL_INIT_VIDEO);
    SDL_Window* window = SDL_CreateWindow("SDL Test", SDL_WINDOWPOS_UNDEFINED,
        SDL_WINDOWPOS_UNDEFINED, 640480, SDL_WINDOW_RESIZABLE);
    SDL_Renderer* renderer = SDL_CreateRenderer(window, -10);
 
    // Setup Dear ImGui context
    IMGUI_CHECKVERSION();
    ImGui::CreateContext();
    ImGuiIO& io = ImGui::GetIO();
    io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
    //io.Fonts->AddFontFromFileTTF("newfont.ttf", 20);
    // If no fonts are loaded, dear imgui will use the default font.
 
    // Setup Dear ImGui style    
    ImGui::StyleColorsLight();
    //ImGui::StyleColorsDark();
 
    // Setup Platform/Renderer backends
    ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
    ImGui_ImplSDLRenderer2_Init(renderer);
 
    // Our state
    bool show_demo_window = true;
    bool show_another_window = false;
    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
 
    SDL_Event event;
    bool quit = false;
 
    // Poll and handle events (inputs, window resize, etc.)
    // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to
    // use your inputs.
    // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or
    // clear/overwrite your copy of the mouse data.
    // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application,
    // or clear/overwrite your copy of the keyboard data.
    // Generally you may always pass all inputs to dear imgui, and hide them from your application based on
    // those two flags.
    while (!quit) {
        while (SDL_PollEvent(&event)) {
            ImGui_ImplSDL2_ProcessEvent(&event);
            switch (event.type) {
            case SDL_QUIT:
                quit = true;
                break;
            case SDL_KEYDOWN:
                printf("Key pressed: %s\n", SDL_GetKeyName(event.key.keysym.sym));
                if (event.key.keysym.sym == SDLK_ESCAPE)
                    quit = true;
                break;
            default:
                break;
            }
        }
 
        // Start the Dear ImGui frame
        ImGui_ImplSDLRenderer2_NewFrame();
        ImGui_ImplSDL2_NewFrame();
        ImGui::NewFrame();
 
        // Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
        {
            static float f = 0.0f;
            static int counter = 0;
 
            ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
 
            ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
            ImGui::Checkbox("Demo Window"&show_demo_window); // Edit bools storing our window open/close state
            ImGui::Checkbox("Another Window"&show_another_window);
 
            ImGui::SliderFloat("float"&f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
 
            if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
                counter++;
            ImGui::SameLine();
            ImGui::Text("counter = %d", counter);
 
            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)"1000.0f / io.Framerate, io.Framerate);
            ImGui::End();
        }
 
        // Show another simple window.
        if (show_another_window)
        {
            ImGui::Begin("Another Window"&show_another_window);
            // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
            ImGui::Text("Hello from another window!");
            if (ImGui::Button("Close Me"))
                show_another_window = false;
            ImGui::End();
        }
 
        // Show only a button at (0, 0).
        {
            ImGui::SetNextWindowPos(ImVec2(00), ImGuiCond_Always);
            ImGui::Begin("No Name"NULL, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration
                | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoSavedSettings);
            if (ImGui::Button("MyButton", ImVec2(200100))) {
                std::cout << "Clicked" << std::endl;
            }
            ImGui::End();
        }
 
        // Rendering
        ImGui::Render();
        SDL_SetRenderDrawColor(renderer, 255255255, SDL_ALPHA_OPAQUE);
        SDL_RenderClear(renderer);
        ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
        SDL_RenderPresent(renderer);
    }
 
    // Cleanup
    ImGui_ImplSDLRenderer2_Shutdown();
    ImGui_ImplSDL2_Shutdown();
    ImGui::DestroyContext();
 
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();
 
    return 0;
}
 

 

코드를 입력하고 빌드한다.

 

실행하면 윈도우에 GUI가 출력된다.

 

ImGui의 스타일(테마)은 아래와 같이 개별적으로도 지정할 수 있다.

 

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// Setup Dear ImGui style
//ImGui::StyleColorsLight();
//ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
 
style.Colors[ImGuiCol_Text] = ImVec4(0.86f, 0.93f, 0.89f, 0.78f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.86f, 0.93f, 0.89f, 0.28f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f);
style.Colors[ImGuiCol_Border] = ImVec4(0.31f, 0.31f, 1.00f, 0.00f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.20f, 0.22f, 0.27f, 0.75f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.47f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.22f, 0.27f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.09f, 0.15f, 0.16f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.71f, 0.22f, 0.27f, 1.00f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.47f, 0.77f, 0.83f, 0.14f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_Button] = ImVec4(0.92f, 0.18f, 0.29f, 0.70f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.86f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_Header] = ImVec4(0.92f, 0.18f, 0.29f, 0.76f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.86f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_Separator] = ImVec4(0.14f, 0.16f, 0.19f, 1.00f);
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.47f, 0.77f, 0.83f, 0.04f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.92f, 0.18f, 0.29f, 0.78f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.86f, 0.93f, 0.89f, 0.63f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.92f, 0.18f, 0.29f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.92f, 0.18f, 0.29f, 0.43f);
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.9f);
style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.22f, 0.27f, 0.73f);
 

 

 

※ 참고

Dear ImGui는 API Reference가 없다. Python 래퍼 pyimgui 를 참고하자.

pyimgui

 

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Posted by J-sean
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