'텍스트'에 해당되는 글 2건

  1. 2024.01.23 [SDL] SDL_ttf Font Rendering - SDL 텍스트 폰트 렌더링 1
  2. 2022.02.14 Text To Speech 안드로이드 TTS
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아래 링크에서 SDL_ttf를 다운받아 설치하고 텍스트를 출력해 보자.

SDL_Libraries

 

SDL_ttf의 include, lib 디렉토리 파일들을 SDL 라이브러리에 적절히 복사한다.

 

sdl2_ttf.lib를 추가한다.

 

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#include <iostream>
#include "SDL.h"
#include "SDL_ttf.h"
 
int main(int argc, char* argv[]) {
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("SDL Initialization Fail: %s\n", SDL_GetError());
        return -1;
    }
 
    SDL_Window* window = SDL_CreateWindow("Hello World", SDL_WINDOWPOS_UNDEFINED,
        SDL_WINDOWPOS_UNDEFINED, 640480, SDL_WINDOW_RESIZABLE);
 
    if (!window) {
        printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
        SDL_Quit();
        return -1;
    }
 
    SDL_Renderer* renderer = SDL_CreateRenderer(window, -10);
 
    if (TTF_Init() < 0) {
        // Initialize SDL_ttf.
        printf("SDL TTF Initialization Failed: %s\n", TTF_GetError());
        return -1;
    }
 
    TTF_Font* font = TTF_OpenFont("C:\\Windows\\Fonts\\arial.ttf"30);
    // Create a font from a file, using a specified point size.
    if (font == NULL) {
        printf("Could not open font! (%s)\n", TTF_GetError());
        return -1;
    }
    SDL_Color textColor = { 25500 };
    SDL_Surface* textSurface = TTF_RenderText_Blended(font, "Hello World!", textColor);
    // Render Latin1 text at high quality to a new ARGB surface.
    SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
    // Create a texture from an existing surface.
    SDL_FreeSurface(textSurface);
    // Free an RGB surface.
    SDL_Rect destRect = { 1010, textSurface->w, textSurface->h };
    TTF_CloseFont(font);
    // Dispose of a previously-created font.
 
    SDL_Event event;
    bool quit = false;
 
    while (!quit) {
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_QUIT:
                quit = true;
                break;
            case SDL_KEYDOWN:
                printf("Key pressed: %s\n", SDL_GetKeyName(event.key.keysym.sym));
                if (event.key.keysym.sym == SDLK_ESCAPE)
                    quit = true;
                break;
            default:
                break;
            }
        }
 
        SDL_SetRenderDrawColor(renderer, 255255255, SDL_ALPHA_OPAQUE);
        SDL_RenderClear(renderer);
        SDL_RenderCopy(renderer, textTexture, NULL, &destRect);
        // Copy a portion of the texture to the current rendering target.
        SDL_RenderPresent(renderer);
    }
 
    TTF_Quit();
    // Deinitialize SDL_ttf.
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();
 
    return 0;
}
 

 

소스를 입력하고 빌드한다.

 

실행하면 윈도우에 텍스트가 렌더링 된다.

※ 참고

SDL_ttf API

 

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Posted by J-sean
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텍스트를 음성으로 합성해 주는 TTS(Text To Speech)기능을 사용해 보자.

 

레이아웃에 에디트텍스트와 버튼을 적당히 배치한다.

 

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package com.example.myapplication;
 
import android.os.Bundle;
import android.speech.tts.TextToSpeech;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
 
import androidx.appcompat.app.AppCompatActivity;
 
import java.util.Locale;
 
public class MainActivity extends AppCompatActivity {
 
    TextToSpeech tts;
    EditText editText;
    Button button;
 
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
 
        tts = new TextToSpeech(thisnew TextToSpeech.OnInitListener() {
            @Override
            public void onInit(int status) {
                if (status == TextToSpeech.SUCCESS) {
                    int result = tts.setLanguage(Locale.ENGLISH);
                    // 영어로 설정해도 한글을 읽을 수 있고 영어 발음이 한국어로 설정하는것 보다 낫다.
                    if (result == TextToSpeech.LANG_NOT_SUPPORTED || result == TextToSpeech.LANG_MISSING_DATA) {
                        Log.e("TTS""Language not supported.");
                    } else {
                        button.setText("Ready To Speak");
                    }
                } else {
                    Log.e("TTS""Initialization failed.");
                }
            }
        });
        editText = findViewById(R.id.editText);
        button = findViewById(R.id.button);
        button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                CharSequence text = editText.getText();
                tts.setPitch((float)1.0); // Sets the speech pitch for the TextToSpeech engine.
                tts.setSpeechRate((float)1.0); // Sets the speech rate.
 
                tts.speak(text, TextToSpeech.QUEUE_FLUSH, null"uid");
                // QUEUE_ADD - Queue mode where the new entry is added at the end of the playback queue.
                // QUEUE_FLUSH - Queue mode where all entries in the playback queue (media to be played
                // and text to be synthesized) are dropped and replaced by the new entry.
            }
        });
    }
 
    @Override
    protected void onDestroy() {
        if (tts != null) {
            tts.stop();
            // Interrupts the current utterance (whether played or rendered to file) and
            // discards other utterances in the queue.
            tts.shutdown();
            // Releases the resources used by the TextToSpeech engine.
        }
        super.onDestroy();
    }
}
 

 

소스를 입력하고 빌드한다.

 

텍스트를 입력하고 버튼을 터치하면 음성이 출력된다.

※ 참고

TextToSpeech

 

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Posted by J-sean
: