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2022.01.18 - [Unity] - Unity3D - 유니티3D with AdMob 광고

Unity3D 앱에 배너 광고를 넣어 보자.

 

Empty 오브젝트를 만들고 스크립트를 추가한다.

 

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#define UNITY_ANDROID
 
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
using System;
using GoogleMobileAds.Api;
 
public class NewBehaviourScript : MonoBehaviour
{
    private BannerView bannerView;
 
    // Start is called before the first frame update
    void Start()
    {
        // Initialize the Google Mobile Ads SDK.
        // Before loading ads, have your app initialize the Google Mobile Ads SDK
        // by calling MobileAds.initialize() which initializes the SDK and calls back
        // a completion listener once initialization is complete (or after a 30-second
        // timeout). This needs to be done only once, ideally at app launch.
        MobileAds.Initialize(initStatus =>
        {
            Dictionary<string, AdapterStatus> map = initStatus.getAdapterStatusMap();
            foreach (KeyValuePair<string, AdapterStatus> keyValuePair in map)
            {
                string className = keyValuePair.Key;
                AdapterStatus adapterStatus = keyValuePair.Value;
                switch (adapterStatus.InitializationState)
                {
                    case AdapterState.Ready:
                        // The adapter initialization ready.
                        MonoBehaviour.print($"Adapter: {className} is {adapterStatus.Description}");
                        // Adapter: ExampleClass is Ready
                        break;
 
                    case AdapterState.NotReady:
                        // The adapter initialization not ready.
                        MonoBehaviour.print($"Adapter: {className} is {adapterStatus.Description}");
                        break;
 
                    default:
                        break;
                }
            }
        });
 
        this.RequestBanner();
    }
 
    private void RequestBanner()
    {
        #if UNITY_ANDROID
        string adUnitId = "ca-app-pub-3940256099942544/6300978111";
        #elif UNITY_IPHONE
            string adUnitId = "ca-app-pub-3940256099942544/2934735716";
        #else
            string adUnitId = "unexpected_platform";
        #endif
 
        // Create a 320x50 banner at the top of the screen.
        this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Top);
 
        // Called when an ad request has successfully loaded.
        this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
        // Called when an ad request failed to load.
        this.bannerView.OnAdFailedToLoad += this.HandleOnAdFailedToLoad;
        // Called when an ad is clicked.
        this.bannerView.OnAdOpening += this.HandleOnAdOpened;
        // Called when the user returned from the app after an ad click.
        this.bannerView.OnAdClosed += this.HandleOnAdClosed;
        // Removed OnAdLeavingApplication event for all formats.
        //this.bannerView.OnAdLeavingApplication += this.HandleOnAdLeavingApplication;
 
        // Create an empty ad request.
        AdRequest request = new AdRequest.Builder().Build();
 
        // Load the banner with the request.
        this.bannerView.LoadAd(request);
    }
 
    // Update is called once per frame
    void Update()
    {
 
    }
 
    public void HandleOnAdLoaded(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleAdLoaded event received");
    }
 
    public void HandleOnAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
    {
        MonoBehaviour.print("HandleFailedToReceiveAd event received with message: "
            + args.ToString());
    }
 
    public void HandleOnAdOpened(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleAdOpened event received");
    }
 
    public void HandleOnAdClosed(object sender, EventArgs args)
    {
        MonoBehaviour.print("HandleAdClosed event received");
    }
 
    //public void HandleOnAdLeavingApplication(object sender, EventArgs args)
    //{
    //    MonoBehaviour.print("HandleAdLeavingApplication event received");
    //}
 
    private void OnDestroy()
    {
        this.bannerView.Destroy();
    }
}
 

 

스크립트 소스를 입력하고 저장한다.

 

게임을 실행하면 화면 상단에 배너가 표시된다.

 

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Posted by J-sean
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