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GDI Plus Bitmap을 OpenCV Mat으로, 다시 OpenCV Mat을 GDI Plus Bitmap으로 변환해 보자.

 

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#include <windows.h>
#include <gdiplus.h>
#include <opencv2/opencv.hpp>
 
#pragma comment(lib, "gdiplus")
 
using namespace cv;
using namespace Gdiplus;
 
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HINSTANCE g_hInst;
LPCSTR lpszClass = "Mat and Bitmap";
 
Mat originalImage;
Mat bitmapToMat;
 
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdParam, int nCmdShow)
{
    HWND hWnd;
    MSG Message;
    WNDCLASS WndClass;
    g_hInst = hInstance;
 
    ULONG_PTR gpToken;
    GdiplusStartupInput gpsi;
    if (GdiplusStartup(&gpToken, &gpsi, NULL!= Ok) {
        MessageBox(NULL, TEXT("GDI+ start-up error."), TEXT("GDI+ Error"), MB_OK);
 
        return 0;
    }
 
    WndClass.cbClsExtra = 0;
    WndClass.cbWndExtra = 0;
    WndClass.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1); //(HBRUSH)GetStockObject(WHITE_BRUSH);
    WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
    WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    WndClass.hInstance = hInstance;
    WndClass.lpfnWndProc = (WNDPROC)WndProc;
    WndClass.lpszClassName = lpszClass;
    WndClass.lpszMenuName = NULL;
    WndClass.style = CS_HREDRAW | CS_VREDRAW;
    RegisterClass(&WndClass);
 
    hWnd = CreateWindow(lpszClass, lpszClass, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
        630960NULL, (HMENU)NULL, hInstance, NULL);
    ShowWindow(hWnd, nCmdShow);
 
    while (GetMessage(&Message, 000)) {
        TranslateMessage(&Message);
        DispatchMessage(&Message);
    }
 
    GdiplusShutdown(gpToken);
 
    return (int)Message.wParam;
}
 
Mat BitmapToMat(Bitmap* bitmap)
{
    PixelFormat pixelFormat = bitmap->GetPixelFormat();
    if (pixelFormat != PixelFormat32bppARGB) // PixelFormat24bppRGB
        return Mat();
 
    int width = bitmap->GetWidth();
    int height = bitmap->GetHeight();
    Gdiplus::Rect rectLock(00, width, height);
    Gdiplus::BitmapData bitmapData;
 
    if (bitmap->LockBits(&rectLock, Gdiplus::ImageLockModeRead, pixelFormat, &bitmapData) != Gdiplus::Ok)
        return Mat();
 
    Mat mat = Mat(height, width, CV_8UC4, // CV_8UC3
        static_cast<unsigned char*>(bitmapData.Scan0), bitmapData.Stride).clone();
 
    bitmap->UnlockBits(&bitmapData);
 
    return mat;
}
 
void OnPaint(HDC hdc)
{
    Graphics G(hdc);
 
    // Mat to Bitmap
    cvtColor(originalImage, originalImage, COLOR_BGR2BGRA);
    Bitmap bitmap((INT)originalImage.size().width, (INT)originalImage.size().height, (INT)originalImage.step,
        PixelFormat32bppARGB, originalImage.data);
    G.DrawImage(&bitmap, 00, bitmap.GetWidth(), bitmap.GetHeight());
 
    // Bitmap to Mat
    bitmapToMat = BitmapToMat(&bitmap);
 
    imshow("BitmapToMat", bitmapToMat);
}
 
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
    HDC hdc;
    PAINTSTRUCT ps;
 
    switch (iMessage) {
    case WM_CREATE:
        originalImage = imread("Barbara.jpg");
 
        return 0;
 
    case WM_PAINT:
        hdc = BeginPaint(hWnd, &ps);
        OnPaint(hdc);
        EndPaint(hWnd, &ps);
 
        return 0;
 
    case WM_DESTROY:
        PostQuitMessage(0);
 
        return 0;
    }
 
    return(DefWindowProc(hWnd, iMessage, wParam, lParam));
}
 

 

소스를 입력하고 빌드한다.

 

실행하면 Bitmap과 Mat 포맷의 이미지가 출력된다.

 

Mat to Bitmap 주석 부분이 Mat에서 Bitmap으로 변환의 핵심이다.

 

위 함수가 Bitmap에서 Mat으로 변환의 핵심이다.

 

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Posted by J-sean
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Screen capture with Windows API and OpenCV.


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#include <Windows.h>
#include <iostream>
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
 
using namespace std;
using namespace cv;
 
class hWnd2Mat
{
public:
    hWnd2Mat(HWND hWindow, float scale = 1);
    virtual ~hWnd2Mat();
    virtual void Read();
    Mat capture;
 
private:
    HWND hWnd;
    HDC hWindowDC, hWindowCompatibleDC;
    int height, width, srcHeight, srcWidth;
    HBITMAP hBitmap;
    BITMAPINFOHEADER bi;
};
 
hWnd2Mat::hWnd2Mat(HWND hWindow, float scale)
{
    hWnd = hWindow;
    hWindowDC = GetDC(hWnd);
    hWindowCompatibleDC = CreateCompatibleDC(hWindowDC);
    SetStretchBltMode(hWindowCompatibleDC, COLORONCOLOR);
 
    RECT windowsize;    // get the height and width of the screen
    GetClientRect(hWnd, &windowsize);
 
    srcHeight = windowsize.bottom;
    srcWidth = windowsize.right;
    height = (int)(windowsize.bottom * scale);
    width = (int)(windowsize.right * scale);
 
    capture.create(height, width, CV_8UC4);
 
    // create a bitmap
    hBitmap = CreateCompatibleBitmap(hWindowDC, width, height);
    bi.biSize = sizeof(BITMAPINFOHEADER);    // http://msdn.microsoft.com/en-us/library/windows/window/dd183402%28v=vs.85%29.aspx
    bi.biWidth = width;
    bi.biHeight = -height;  //this is the line that makes it draw upside down or not
    bi.biPlanes = 1;
    bi.biBitCount = 32;
    bi.biCompression = BI_RGB;
    bi.biSizeImage = 0;
    bi.biXPelsPerMeter = 0;
    bi.biYPelsPerMeter = 0;
    bi.biClrUsed = 0;
    bi.biClrImportant = 0;
 
    // use the previously created device context with the bitmap
    SelectObject(hWindowCompatibleDC, hBitmap);
};
 
void hWnd2Mat::Read()
{
    // copy from the window device context to the bitmap device context
    StretchBlt(hWindowCompatibleDC, 00, width, height, hWindowDC, 00, srcWidth, srcHeight, SRCCOPY);
    //change SRCCOPY to NOTSRCCOPY for wacky colors!
    GetDIBits(hWindowCompatibleDC, hBitmap, 0, height, capture.data, (BITMAPINFO*)&bi, DIB_RGB_COLORS);
    //copy from hWindowCompatibleDC to hBitmap
};
 
hWnd2Mat::~hWnd2Mat()
{
    DeleteObject(hBitmap);
    DeleteDC(hWindowCompatibleDC);
    ReleaseDC(hWnd, hWindowDC);
};
 
int main()
{
    HWND hWndDesktop = GetDesktopWindow();
    hWnd2Mat desktop(hWndDesktop, 1);    // scale = 1
 
    cout << "Screen capure in 3 seconds." << endl;
    
    for (int i = 3; i > 0; i--)
    {
        cout << i << ".." << endl;
        Sleep(1000);
    }
 
    desktop.Read();
    imshow("Capture", desktop.capture);
 
    waitKey();
 
    return 0;
}



It captures your desktop image in 3 seconds.


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GDI+ Bitmap class inherits from the Image class. The Image class provides methods for loading and saving vector images (metafiles) and raster images (bitmaps). You can build Windows applications with GDI+ and OpenCV.

 

 

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#include <windows.h>
#include <gdiplus.h>
#include <opencv2/opencv.hpp>
 
#pragma comment(lib, "gdiplus")
 
using namespace cv;
using namespace Gdiplus;
 
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HINSTANCE g_hInst;
LPCSTR lpszClass = "MatToBitmap";
 
Mat src;    // source image
Mat org;    // original image
Mat dst;    // processed image
 

Prepare necessities.

 

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int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdParam, int nCmdShow)
{
    HWND hWnd;
    MSG Message;
    WNDCLASS WndClass;
    g_hInst = hInstance;
 
    ULONG_PTR gpToken;
    GdiplusStartupInput gpsi;
    if (GdiplusStartup(&gpToken, &gpsi, NULL!= Ok) {
        MessageBox(NULL, TEXT("GDI+ start-up error."), TEXT("GDI+ Error"), MB_OK);
 
        return 0;
    }
 
    WndClass.cbClsExtra = 0;
    WndClass.cbWndExtra = 0;
    WndClass.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1); //(HBRUSH)GetStockObject(WHITE_BRUSH);
    WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
    WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    WndClass.hInstance = hInstance;
    WndClass.lpfnWndProc = (WNDPROC)WndProc;
    WndClass.lpszClassName = lpszClass;
    WndClass.lpszMenuName = NULL;
    WndClass.style = CS_HREDRAW | CS_VREDRAW;
    RegisterClass(&WndClass);
 
    hWnd = CreateWindow(lpszClass, lpszClass, WS_OVERLAPPEDWINDOW,CW_USEDEFAULT, CW_USEDEFAULT,
        670340NULL, (HMENU)NULL, hInstance, NULL);
    ShowWindow(hWnd, nCmdShow);
 
    while (GetMessage(&Message, 000)) {
        TranslateMessage(&Message);
        DispatchMessage(&Message);
    }
 
    GdiplusShutdown(gpToken);
 
    return (int)Message.wParam;
}
 
 

Start GDI+ and change the background color to the radio button color and Window size.

 

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bool getFile(PTCHAR filename)
{
    OPENFILENAME ofn;
    memset(&ofn, 0sizeof(OPENFILENAME));
    ofn.lStructSize = sizeof(OPENFILENAME);
    ofn.hwndOwner = NULL;
    ofn.lpstrFilter = TEXT("all(*.*)\0*.*\0jpg(*.jpg)\0*.jpg\0png(*.png)\0*.png\0bmp(*.bmp)\0*.bmp\0");
    ofn.lpstrFile = filename;
    ofn.nMaxFile = MAX_PATH;
 
    if (GetOpenFileName(&ofn) != 0) {
        //MessageBox(NULL, filename, TEXT("File opened."), MB_OK);
 
        return true;
    }
    else {
        MessageBox(NULL, TEXT("File open failed"), TEXT("No file selected"), MB_OK);
 
        return false;
    }
}
 
 

Retrieve an image file name.

 

 

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bool ImageLoad()
{
    TCHAR filename[MAX_PATH] = "";
 
    if (getFile(filename)) {
        src = imread(filename);
        if (src.empty()) {
            MessageBox(NULL, TEXT("Image load failed"), TEXT("No image loaded"), MB_OK);
 
            return false;
        }
 
        return true;
    }
    else {
        return false;
    }
}
 
 

Read the image from the file.

 

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void ImageResize()
{
    // maximum image display size: 320 X 240 with original ratio
    double ratio = min((double)320 / (double)src.size().width, (double)240 / (double)src.size().height);
    resize(src, src, cv::Size(), ratio, ratio);
    org = src.clone();
    cvtColor(org, org, COLOR_BGR2BGRA);
}
 
 

Resize an image.

 

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void ImageProcess(int direction)
{
    cvtColor(src, dst, COLOR_BGR2GRAY);
 
    float vertical[] = {
        -202,
        -202,
        -202
    };
 
    float horizontal[] = {
        -2-2-2,
        000,
        222
    };
 
    float diagonal[] = {
        -2-20,
        -202,
        022
    };
    
    Mat emboss;
    switch (direction)
    {
    case 0:
        emboss = Mat(33, CV_32FC1, vertical);
 
        break;
 
    case 1:
        emboss = Mat(33, CV_32FC1, horizontal);
 
        break;
 
    case 2:
        emboss = Mat(33, CV_32FC1, diagonal);
 
        break;
 
    default:
        emboss = Mat(33, CV_32FC1, vertical);
    }
    filter2D(dst, dst, -1, emboss, cv::Point(-1-1), 128);
    
    cvtColor(dst, dst, COLOR_GRAY2BGRA);
}
 
 

Process an image with embossing filter.

 

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void OnPaint(HDC hdc)
{
    if (!dst.empty()) {
        Graphics G(hdc);
 
        Bitmap bitmapDst(dst.size().width, dst.size().height, dst.step, PixelFormat32bppARGB, dst.data);
        Bitmap bitmapOrg(org.size().width, org.size().height, org.step, PixelFormat32bppARGB, org.data);
        // stride(src.step): Integer that specifies the byte offset between the beginning of one scan line and
        // the next. This is usually(but not necessarily) the number of bytes in the pixel format(for example,
        // 2 for 16 bits per pixel) multiplied by the width of the bitmap. The value passed to this parameter
        // must be a multiple of four.
 
        G.DrawImage(&bitmapDst, 00, bitmapDst.GetWidth(), bitmapDst.GetHeight());
        G.DrawImage(&bitmapOrg, bitmapOrg.GetWidth() + 100, bitmapOrg.GetWidth(), bitmapOrg.GetHeight());
    }
    else {
        TextOut(hdc, 270110, TEXT("No image to display"), 19);
    }
}
 
 

Draw original and processed images.

 

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enum { ID_R1 = 101, ID_R2, ID_R3 };
HWND r1, r2, r3;
int x = 10;
int y = 270;
int w = 90;
int h = 20;
 
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
    HDC hdc;
    PAINTSTRUCT ps;    
 
    switch (iMessage) {
    case WM_CREATE:
        if (ImageLoad()) {
            ImageResize();
            ImageProcess(0);
        }
        
        CreateWindow(TEXT("button"), TEXT("Filter type"), WS_CHILD | WS_VISIBLE |
            BS_GROUPBOX, 525029050, hWnd, (HMENU)0, g_hInst, NULL);
 
        r1 = CreateWindow(TEXT("button"), TEXT("Vertical"), WS_CHILD | WS_VISIBLE |
            BS_AUTORADIOBUTTON | WS_GROUP, x, y, w, h, hWnd, (HMENU)ID_R1, g_hInst, NULL);
 
        r2 = CreateWindow(TEXT("button"), TEXT("Horizontal"), WS_CHILD | WS_VISIBLE |
            BS_AUTORADIOBUTTON, x + 90, y, w, h, hWnd, (HMENU)ID_R2, g_hInst, NULL);
 
        r3 = CreateWindow(TEXT("button"), TEXT("Diagonal"), WS_CHILD | WS_VISIBLE |
            BS_AUTORADIOBUTTON, x + 180, y, w, h, hWnd, (HMENU)ID_R3, g_hInst, NULL);
 
        CheckRadioButton(hWnd, ID_R1, ID_R3, ID_R1);
 
        return 0;
 
    case WM_COMMAND:
        if (!dst.empty()) {
            switch (LOWORD(wParam)) {
            case ID_R1:
                ImageProcess(0);
                break;
 
            case ID_R2:
                ImageProcess(1);
                break;
 
            case ID_R3:
                ImageProcess(2);
                break;
            }
 
            InvalidateRect(hWnd, NULL, TRUE);
        }
 
        return 0;
 
    case WM_PAINT:
        hdc = BeginPaint(hWnd, &ps);
        OnPaint(hdc);
        EndPaint(hWnd, &ps);
 
        return 0;
 
    case WM_DESTROY:
        PostQuitMessage(0);
 
        return 0;
    }
 
    return(DefWindowProc(hWnd, iMessage, wParam, lParam));
}
 
 

Define the necessary variables and handle window messages.

 

 

Run the application and select an image file.

 

Processed and original image with a vertical filter.

 

Processed and original image with a horizontal filter.

 

Processed and original image with a diagonal filter.

 

 

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Posted by J-sean
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